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Logo of the title of the project: fit for purpose prosthetics. For is represented by the number four which in the center has a hand with half an arm that appear to be a prosthetic.

Country: Jordan, Uganda, United Kingdom

Fit-for-purpose, affordable body-powered prostheses

Fit-for-purpose, affordable body-powered prostheses is designing upper limb prostheses that are both low cost and fit for their purpose and circumstance. The project is funded through the Engineering and Physical Sciences Research Council (EPSRC) and National Institute for Health Research (NIHR) Global Challenges Research Fund.

Affordable powered mobility toy for young children, with panels for children to paint on and a simple seat design.

Country: India, Kenya

Powered mobility for young children everywhere

Young children everywhere need to be mobile - to be able to explore their world, make choices about what they want to do, who they want to play with, and where they want to go.

A picture of a computer model of a dynamic seat for children with severe movement disorders

Country: United Kingdom

Dynamic seating for children with severe movement disorders

GDI Hub is working with Designability to evaluate a new kind of seat that moves with the child and enables them to explore movement while they are seated and well supported

A workshop room showing a range of wheelchairs including a hand powered bike in the foreground.

Country: Global

Research, Evidence and Impact - as part of the AT2030 programme

The AT2030 Sub-Programme on “Research, evidence and impact” seeks to understand ‘what works’ and develop a framework for the innovations and policy interventions across the AT2030 programme.

Women standing and man in wheelchair using a mobile device next to an art sculpture

Disability Interactions (DIX) Manifesto

Disability Interaction (DIX) puts disability front and center in the design process, and in so doing aims to create accessible, creative new HCI solutions that will be better for everyone, including poor communities, which disabled people are more likely to be part of.

Country: United Kingdom

CROWDBOT: A crowd-aware shared-control wheelchair navigation system

CROWDBOT will enable mobile robots to navigate autonomously and assist humans in crowded areas, rather than simply stopping when the going gets tough.

Country: Indonesia, Sierra Leone

Community-led Solutions: Assistive Tech in informal settlements

Researchers from the Development Planning Unit at UCL, along with Leonard Cheshire, are working with the GDI Hub to undertake an exciting programme working with communities living in conditions of informality (often referred to as slums) in Freetown, Sierra Leone and Banjarmasin, Indonesia.

A busy street scene in India showing a broad range or motor and manually powered wheeled transport for disabled people

Country: India

Street Rehab in India

An EPSRC GCRF project the project tested a new methodology for creating accessible maps for fast changing cities like Delhi. Using embedded sensors attached to wheelchairs, we mapped accessible and difficult to access routes. Initially, the project also aimed to capture rehabilitation metrics whilst pushing a wheelchair beyond a clinical environment, but instead the community of wheelchair users we worked with preferred to use the tool as an advocacy tool.

A computer generated 3D model of a wheelchair on a blue chequered background.

Country: United Kingdom

Power-up! - Fuelling the next generation of assistive technologies

A research project to understand how and when manual wheelchair users need and use power assistance and to determine if fuel cell technology is suitable for the power requirements of assistive technology, specifically wheelchairs.

A computer-generated frame model of a right arm with thumb, index and second fingers extended. Multi-coloured triangles surround the design.

Country: United Kingdom

Body 2.0 - Extending ability through 3D printing technology

This project looked at identity and the changing perception of disabled people and disability. The primary focus was prosthetics and the use of new technologies including 3D printing to democratise prosthetics and allow individuals to customise their assistive devices in a timely and affordable way.

A female wheelchair user in dark clothes and beanie hat ascending a ramp from right to left in a sports hall.

Country: United Kingdom

ARCCS - Accessible Routes from Crowdsourced Cloud Services

Ongoing research where we have developed a new technique for wheelchair localisation and surface determination using a fusion of GPS/IMU information and machine learning. Data captured helps wheelchair users travel in a more effective ways and share data to demonstrate accessibility issues and encourage improvements.

Female in a wheelchair carrying a water bottle in an informal settlement. Kid walking in the back.

Country: Global

AT2030: Drive Availability and Affordability of Assistive Technology

To address the need gap and significantly scale up the provision of affordable and appropriate Assistive Technology, this sub-programme will test market shaping methodologies which include research, scoping, and future planning; the creation of market shaping tools; and pilot testing of market interventions. This sub-programme is led by the Clinton Health Access Initiative (CHAI).

A wheelchair user facing away from camera at a bright yellow table full of art supplies, the floor is orange/red chequered pattern and there are two other people at the table. It looks like a classroom.

Country: Kenya

AT2030: Assistive Technology Scoping Exercise

Funded by UK AID this focused on mapping and analysis of the innovation landscape around Assistive Technology globally with a focus on low and middle-income countries to highlight potential market failures and to scope out possible solutions.

Sculpture of a giant character on top of a space hopper with wheelchair users interacting with the sculpture via their mobile phone

Country: United Kingdom

Disability Interactions in Digital Games: Workshop at CHI Play 2019

We are very keen to have a mixture of academic and non-academic papers at this workshop therefore, we would like to invite additional contributions in the format of a social paper OR a standard 4-page CHI extended abstract. Social papers are maximum one page in length and act as a CV for networking. These can be submitted by anyone interested in the area of accessibility and gaming. We have extended the deadline to the 1st of October.

An image of the Brain.

Country: United Kingdom

Artificial Intelligence for Mental Wellbeing Monitoring

The aim of this project to build new low-cost approaches to more reliable mental wellbeing measurements using mobile sensing technology, supporting unconstrained and potentially a variety of everyday situations.

An ugandan boy in a full classroom raises his hand to ask something to teacher.

Country: Uganda

Inclusive Education in Uganda: The Impact of Assistive Technology

The project focuses on the impact of assistive technology and accessible learning materials in promoting participation of children with disabilities in Uganda. This project aims to provide support to overcome barriers to education through assistive technology and to develop the evidence base for how technology helps inclusion in the classroom.

Lady in a wheelchair, wearing a bright orange top, holding a yellow water jug; a boy follows behind. They are in a street in India.

PhD Research Programme

Talented students are invited to propose a PhD research project in areas related to AI powered Physiological & Affective Computing, with the aim to create novel assistive technology and boost disability innovation.

PrimeVR2 Lgogo

Country: Global

Prime-VR2

The PrimeVR2 project is a Horizon 2020 project where commercial, academic and research teams are building a virtual reality platform that will allow people with a hyperkinetic movement disorder, people who have had a stroke, and people with a sports injury to play games and interact in a virtual environment for rehabilitation.

CHI 2021 Logo Image

Country: Japan

Disability design and innovation in low resource settings. Workshop at CHI2021

Research that focuses on understanding technology and how it could be used to empower people with disabilities who live in the Global South is sorely needed, yet conducting and planning studies in the field is often challenging.

We want to co-create a long-lasting, sustainable and creative community, made by and for researchers and practitioners from academia, NGOs, and the private sector who are interested in conducting work around technology for people with disabilities living in the Global South. Our unique workshop is designed to support this aim through synchronous and asynchronous activities. Our vision is to spark engagement beyond the boundaries of this CHI2021 workshop.

CHI 2021 Logo Image

Country: Japan

Rethinking the Senses: A Workshop on Multisensory Embodied Experiences and Disability Interactions

The dynamic aspects of living with disability, life transitions, including aging, psychological distress, long-term conditions such as chronic pain, and new conditions such as long-COVID affect people’s abilities. Interactions with this diversity of embodiments can be enriched, empowered, and augmented through using multisensory and cross-sensory modalities to create more inclusive technologies and experiences. This workshop will explore three related sub-domains: immersive multi-sensory experiences embodied experiences, and disability interactions and design. The aim is to better understand how we can rethink the senses in technology design for disability interactions and the dynamic self, constructed through continuously changing sensing capabilities either because of changing ability or because of the empowering technology.

Country: Global

Assistive Technology 2030: technical research

AT2030 (Assistive Technology 2030) brings together partners who haven’t traditionally focused on assistive technology (AT), with experts, innovators and AT users to experiment with new ideas and thinking.

GDI Hub Academic Research Centre provides robust evidence of the effectiveness of the AT2030 projects to drive evidence and knowledge.

Country: India, United Kingdom

PhD Research: Erasable Tactile Doodling - Toodleoo

Designing a new way to produce erasable tactile drawings and graphics to present visualisations to blind and partially sighted students and professionals. The project uses smart materials and research on ways to make them operational. The final output will be particularly useful to understand STEM subjects and to express and communicate ideas and creativity.

Country: United Kingdom

PhD Research: Make It Visible - using 3D imaging and printing from microscopic

PhD student Kate Burton​ is conducting research on using 3D imaging and printing from microscopic images to provide tactile representations for visually impaired people. The aim is to take the world seen through a microscope and make it accessible to those with visual impairments​ using tactile 3D printed models​.

Country: Bangladesh

Mobile-powered employment opportunities for all; i2i challenge call for Bangladesh

Up to £20,000 is available to support winning applicants in the development of employment solutions focused around mobile in Bangladesh. Mobile technology can act as a bridge to employment opportunities by helping people learn skills, increasing awareness of job opportunities and helping to get and retain employment opportunities.

Country: United Kingdom

Mapping Multisensory Experiences at the Queen Elizabeth Olympic Park

The London 2012 Olympic and Paralympic Games were hosted at the Queen Elizabeth Olympic Park (QEOP) with the view of creating a dynamic new heart of east London. The park was designed to continue the legacy of the Paralympic Games and to create a diverse and inclusive space for all.

Our project contributes to this vision by (i) engaging the disabled community of east London in a conversation about their experiences and perceptions of the QEOP and then (ii) co-creating a multisensory representation of the experience of blind people as a reminder of diversity and inclusion at the park.

the lady watch video on the phone

Country: Uganda

Technology for Disability Inclusive Education: A call for participation

GDI Hub is conducting a Global Survey on behalf of the World Bank to understand the level of access and the impact of technology on education for children with disabilities. We are inviting all individuals, researchers, educators and other professionals who have relevant experience on EdTech and Inclusive education to fill in this short survey.

Local Production Local Solutions Grantee Map

Country: Africa, Nepal, Nigeria, South Sudan, Uganda, Zambia

Local Production Local Solutions

Global logistics have been compromised by lockdowns and border controls across Africa and other low to middle-income countries (LMICs), leaving many businesses and citizens without key parts of their supply chain. This condition has exposed the rigid, inflexible state of production in many settings, demonstrating the need for locally resilient, flexible production ecosystems. LPLS is working to develop broader, restorative, and agile supply systems, while providing people with the life-saving health and community resources they need to face current restrictions.

A graphic detailing step by step smart liner techniques

Country: United Kingdom

Smart Prosthetic Liners

This current work looks to develop these capabilities in soft material technology, with: the development of a printable nanocomposite stretch sensor system; a low-cost digital method for casting bespoke prosthetic liners; a liner with an embedded stretch sensor for growth / volume tracking; a model liner with an embedded active cooling system.

Country: United Kingdom

PhD Research: Technology Supported Capturing and Sharing of Multifaceted Running Experience

Running is not only about distance or speed but more a dynamic experiential journey in which emotions and subjective feelings play vital roles in constructing the runners’ experience. This research investigates how technology could support runners with the capturing and sharing of such experiential aspects of running experience beyond the running performance that current mainstream technologies provide.

Render of Tacilia, which is a voice controlled interactive tactile display composed of reconfigurable pins which can present multiple lines of braille and tactile images.

Country: India, United Kingdom

Tacilia – A Voice Controlled Tactile User Interface for Blind and Partially Sighted Learners

Tacilia is a Voice Controlled Tactile User Interface for Blind Learners which is based on a novel shape changing material technology and an advanced speech recognition AI.

A blind individual touching the Queen Elizabeth Olympic Park tactile map

Country: United Kingdom

PhD Research: Designing technologies to support open space leisure experiences of blind and partially sighted people

There is huge potential for mobile technology to improve blind and partially sighted people's experience of parks and open spaces and enable them to share these experiences with others. We are creating an accessible crowdsourced mapping system for BPSP to contribute their experience of visiting a park or open space and share these experiences in the forms of textual information, photos, sound bites, and videos to enable other people to enjoy these experiences anywhere in the world.

12-step London 2012 Disability Inclusion Model: Graphic text includes the following 12 steps positioned in a square shape around the GDI Hub logo. 1. community leaders articulation of needs and priorities, 2. P/political leadership, 3. Clear mission and joint objective setting, 4. Time limited action, 5. Governance by disabled people and community leaders, 6. Diverse partnerships where everyone can drive change, 7. Expert technical assistance and mainstreamed training, 8. Resources, resourcefulness and tools, 9. Inclusive innovation encouraged, 10. Good enough data, scrutiny and progress management, 11. Culture of excellence (beyond contractual compliance) & consequences of failure (to try), 12. Reflection and recognition of success

Country: United Kingdom

“This Is the Story of Community Leadership with Political Backing. (PM1)”.

“This Is the Story of Community Leadership with Political Backing. (PM1)”. Critical Junctures in Paralympic Legacy: Framing the London 2012 Disability Inclusion Model for New Global Challenges.

An image of a dancer, who is holding a position across a white background, with colour triangles decoratively placed around the figure. Text reads Disability Innovation isn't just science, it's art too

Country: United Kingdom

Calling all Disabled Peoples Organisations for an exciting new arts project: ACTOR

Arts Collaboration Opportunities in Teaching and Research (ACTOR). ACTOR adopts an approach that brings play, exploration, and creativity together, using workshops and other interactive designs to engage and share and communicate experiences.

A person on a wheelchair on an uneven rocky path with grass patch and walls along the path

Country: India, Indonesia, Kenya, Mongolia, Sierra Leone

AT2030 Inclusive Infrastructure

Participatory case studies on inclusive design and accessibility in cities. Creating enabling environments and infrastructure for assistive technology users through inclusive design.

Sarah Anton and Shadrek Ndlovu smiling and weaving on a loom

Country: Malawi, South Africa, United Kingdom, Botswana

Inclusive arts and crafts design: empowering people with disability to contribute to their community in Southern Africa

The aim of the network proposal was to raise awareness within the communities of Southern Africa of the value of their cultural heritage and provide insights into how these may be expressed through inclusive crafts, leading to sustainable economic development.

Assistive Technology Need Data Repository

This project searches and collates population-level data on the need and coverage for assistive technology, in the forms of scoping and systematic reviews, as well as a publicly accessible data repository.

TIDAL N+ Transformative Innovation in the delivery of Assisted Living Products and Services

Building a transdisciplinary network to improve AT by generating novel design, engineering and technological advances that will empower disabled people, older people and carers through accessible and local solutions.

A young man uses headphones to assist his education

ICT Landscape review - The use of ICT in improving the educational participation & outcomes

A World Bank review, authored by GDI Hub, looking at the current status and trends in the practice of educational technology (EdTech) and the use of ICT in improving the educational participation and outcomes of children with disabilities.

Country: India, Kenya, Nepal, Sierra Leone

Local Systems Strengthening

This project is investigating the potential to strengthen local systems of AT provision and innovation to address gaps in service. Where could more localised product and service innovation complement global supply chains to unlock more sustainable and resilient AT ecosystems ? We believe there is an opportunity to create better connections between the AT community and local manufacturers, with both newer digital and traditional fabrication expertise to enable innovation and better support for AT users beyond initial provision.


Flag of Sierra Leone

Country: Sierra Leone

Local Systems Strengthening: Sierra Leone

This project is developing product-service innovation around local production and repair

Nepal Country Flag

Country: Nepal

Local Systems Strengthening: Nepal

Our current workstreams in Nepal: This project is investigating the potential to strengthen local systems of AT provision and innovation to address gaps in service.

Nepal Country Flag

Country: Nepal

Local Bespoke Device Development: Nepal

Highly individual and customised needs are an area that global markets do not currently address well. This workstream is exploring the potential to support the development of local innovation ecosystems of assistive technology to address these gaps in service.

Graphic logo. Enabling Friday

Country: Nepal

Enabling Fridays Community Nepal

The Enabling Fridays Community Nepal want to bring together local and global expertise working in the AT sector to identify routes that would unlock local innovation, and improve current gaps in service.

Nepal Country Flag

Country: Nepal

Situational Analysis of Manual Wheelchair Provision: Nepal

Based on the decisions of the Enabling Fridays Community, we are conducting a Situational Analysis of Manual wheelchair provision to inform our local actions

Screenshot of report cover. A landscape review of ICT for Disability-Inclusive Education

June 2022

Country: Global

World Bank: A Landscape Review of ICT for Disability-Inclusive Education

Partnering with the World Bank, GDI Hub researched and authored the ICT landscape review, exploring the use of ICT in improving the educational participation and outcomes of children with disabilities.

An illustration of two way collaboration between disabled people online

Country: Global

A Workshop on Disability Inclusive Remote Co-Design

In this workshop, we aim to bring together researchers, designers, and practitioners to explore effective strategies and brainstorm actionable guidelines for supporting disability inclusive online research methods and platforms.

Mobile phone image showcasing apps

Special Issue "COVID-19 Driven Innovations for Inclusion and Sustainability" International Journal of Environment Research and Public Health

This Special Issue of International Journal of Environment Research and Public Health, guested edited by GDI Hub's Prof. Catherine Holloway and Dr. Mikaela Patrick, seeks to learn from innovative approaches to inclusion and sustainability that have been accelerated by or originated from the COVID-19 crisis.

A blind individual touching the Queen Elizabeth Olympic Park tactile map

Country: United Kingdom

Designing technology for blind and visually impaired people to share outdoor experiences

Research and assistive technology for blind and partially sighted people often focuses on built environment access, or helping people navigate from one place to another. Yet there is little information or assistance in relation to open spaces and free leisure experiences individuals might want to have. PhD student Maryam Bandukda has developed a framework and a digital platform to help solve this problem.

Four people are photographed, sat in a conference discussing work

Country: Global

Forecasting assistive technology needs in aged and ageing populations

In our ageing world, assistive technology (AT) needs will increase. Yet there is little understanding about how and when access to AT will change as populations get older. Jamie Danemayer is a PhD student, co-supervised by UCL and the London School of Hygiene and Tropical Medicine, who is working to maximise sparse data in this field and build a model that will forecast future AT needs.

Photographs showing a persons face under infrared imaging are displayed

Country: United Kingdom

Measuring physiological signals using contactless thermal infrared imaging

Wearable technology that can take various physiological measurements from the human body is well established. However, for long term use this technology can be obtrusive, it can give inaccurate readings, and it is not suitable for use by people with certain disabilities. PhD student Jitesh Joshi is exploring and improving a contactless way of measuring physiological signals that will help to solve these issues.

Amadu leads group work with partially sighted participants

Country: Global

Storytelling and community building for people with disabilities

There are various reasons why people with disabilities have not always been able to share their experiences or advocate for themselves and their communities. Postdoctoral researcher Maryam Bandukda is working with communities across the world to build skills and opportunities for disabled people to meaningfully engage on the subjects that matter to them.

An image of the Tacilia device.

Creating refreshable displays that are accessible to blind and visually impaired people

Blind and visually impaired people rely on Braille as a key method of reading, learning and acquiring knowledge. Yet there are limitations in terms of access to Braille, and regarding the amount and type of information that can be translated into Braille. PhD student Tigmanshu Bhatnagar has created an affordable, refreshable display technology that can relay Braille and graphical information to users in a single device.

Text graphic 'GDI Hub Accelerate LiveLabs' with a lightening bolt

Country: India, Kenya, Global

Furthering user centred design for assistive technology around the world

Innovation is happening across the world in all fields, and developing solutions for people with disabilities is a compelling area to innovate in. Yet in many cases, the intended users of new innovations are not meaningfully involved in the design process. Postdoctoral researcher Tigmanshu Bhatnagar is working on a programme of activity to make user centred design a central part of assistive technology innovation.

An image of PAT board

Country: United Kingdom

Measuring ultrasound waves to improve touch technology

With the escalating digitisation of the world around us, touchscreens are increasingly replacing buttons and other functional devices that are easy to feel. But touchscreens are not accessible for visually impaired people. PhD student Zak Morgan is measuring ultrasound waves, which will eventually feed into improving technologies that rely on touch.

A photograph of Andreas presenting, stood next to a projected screen

Country: United Kingdom

Exploring virtual reality solutions to help patients with dystonia

Dystonia is a neurological movement disorder that causes uncontrollable muscle spasms. This is an under-researched area of medicine, and dystonia patients respond to different treatments to varying degrees. PhD student Andreas Polydorides is exploring how virtual reality (VR) might be able to help dystonia patients.

Kenyan man holding a prosthesis

Country: Global

Improving prosthetic liners using wearable sensors, 3D printing and deep learning

Prosthetic liners sit in between the prosthetic device and the stump of amputees or people with congenital limb difference. They make a profound difference to the comfort of using prosthetics, but liners often do not account for differences in stump shapes, or growth, particularly in children. Research fellow Dr Ben Oldfrey has created sensor skins that can help to create more comfortable and bespoke solutions to prosthetic liners.

A man photographed in a workshop making Assistive Technology

Country: Global

Local systems strengthening for manufacturing assistive technology

Assistive technology (AT) is often manufactured in places located far away from the intended users. The fragility of global supply chains, and the fact that some personalisation is often required for AT, means that those with AT needs cannot always get the products they need. Research fellow Dr Ben Oldfrey is working with local partners in countries across the world to see how local manufacturing and innovation can support the supply of AT.

White background with black text data. Magnifying glass hovered over a graph

Country: Global

Improving data and evidence to support the provision of assistive technology

Data and evidence is needed by organisations, governments, charities and entrepreneurs, so they can understand and respond to assistive technology (AT) needs. Dr Dafne Zuleima Morgado Ramirez is working with a variety of these stakeholders to support the development of high quality data and evidence.

Graphic with black backround and white text. Searching for Assistive Technology. An internet search bar is displayed with words Assistive Technology

Country: Global

Exploring how people search for information about assistive technology

Searching for information online is a daily activity for many people. Simultaneously, there is a growing need for assistive technology (AT), and this need is predicted to be rising significantly across the world. Yet little is known about how people are searching for information about AT, and what information they are looking for. PhD student Wen (Frances) Mo is exploring this topic, to understand how the field of Human Computer Interaction (HCI) could help.

Improving information retrieval about assistive technology through an intelligent insights portal

Policymakers and decision makers need access to good quality information about assistive technology (AT) in order to set policies and strategies in this field. Yet information about AT is often found in disparate locations, and it’s not always easy to find. PhD student Sahan Bulathwela is developing an intelligent insights portal to make it easier to retrieve key information about AT.

Mobile phone image showcasing apps

Building a mobile survey collection tool to gather information about disabilities and assistive technologies

Gathering data about people with disabilities and assistive technology (AT) needs is a resource intensive process. In the developing world, this is often a manual and paper-based exercise due to constraints with internet access and technology. PhD student Sahan Bulathwela is developing a mobile based survey collection tool that will improve efficiency and data protection, while collecting key information about AT.

A photograph of Anna Landre, a white woman with short dark hair, pictured underneath a tree.

Exploring mobility access in urban contexts across the world

Despite the existence of disability laws and accessibility rules in different parts of the world, good mobility access for disabled people is not often a reality. PhD student and wheelchair user Anna Landre has joined the GDI Hub to explore the issues and possible solutions to this.

Resident and wheelchair user demonstrating the difficulties of mobility around the informal settlements surrounding the city of Ulaanbaatar, Mongolia.

April 2022

Country: Global

Working towards inclusive infrastructure in cities around the world

Assistive technology (AT) can improve lives, but only if the surrounding environment enables its effective use. In particular, cities and buildings need to be accessible and inclusive, as this helps to create an enabling environment for disabled people. GDI Hub Co-founder and Director of Inclusive Design, Iain McKinnon, is leading research on inclusive design in cities across the developing world.

A graphic of a person sat in a car wearing physiological sensors across their torso, wrist and legs

July 2022

Country: Global

Physiological computing, artificial intelligence and empowering our capability

Physiological computing is an emerging research area that can help to boost disability technology innovation. Dr Youngjun Cho is a pioneer in this field, and is simultaneously helping to connect ideas and information to push forward the innovation of accessible assistive technology and interaction (AATI), in turn empowering our capability.